Recent Posts

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1
The X-Com Files / Re: Dossiers wanted!
« Last post by ajnunezr on January 20, 2017, 11:52:04 pm »
Haha... But X-Com knew about him before, no? :)

Mmmm, true.

Well well, let me cook some "Xcom did not know about him/her before".
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The X-Com Files / Re: The X-Com Files - 0.5.3 alpha: Boom, Headshot!
« Last post by JeyP on January 20, 2017, 11:47:27 pm »
This is even better than "2 dogs 1 car" ^^

(ringing phone sound)

        ...........: What is it?
        Agent1: Commander we have a problem.
Commander: Last time I told you, if you crash rental car again you will be cleaning the toilets for a month.
        Agent1: We spotted ufo, sir.
Commander: WHAT...a ufo? Where are you now?
        Agent1: We flying to the Europe to investigate rumors about some strange life form.
Commander: Leave it. Tell the pilot to follow that UFO.
        Agent1: But...
Commander: No but, it's an order! (click)
        Agent1: ... He hung up on me like always.
        Agent2: So what did he say?
        Agent1: We must fallow that ufo.
        Agent2: What! But we are in a passenger plane!
        Agent1: Tell me about it ...

Hope ufo won't show from the start. Aren't we learning about aliens too quickly anyway? Becouse Kiryu-Kai basicaly we know about invasion from te start so if invasion will be in 2 years it's not hard connect aliens with most of the circumstance around the world. At te begining i would like to see more x-files than x-com. Kiryu-Kai should be secret, we would need to find dossier about ex kiryu-kai agent then find him or maybe some mission that give us some data item and after research we find out why kiru-kai was terminated (japanese government support aliens in exchange for their technology or something like that)
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Modding/Experiments / Re: [EXE] OpenXcom Extended
« Last post by Yankes on January 20, 2017, 11:42:50 pm »
For unload button I think best would be that it will try first remove normal ammo and if is already removed it will do it for second one.

For "hot swap" I think about this as combination of unload & load in one move with cost equal of sum of both.

Tactical will probably need to wait for another time :)
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Piratez Extended / Re: Killing an unconscious enemy on the ground?
« Last post by ohartenstein23 on January 20, 2017, 11:36:12 pm »
I enjoy the pile o' bodies solution as well :)
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The X-Com Files / Re: Dossiers wanted!
« Last post by Solarius Scorch on January 20, 2017, 11:18:47 pm »
Haha... But X-Com knew about him before, no? :)
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Piratez Extended / Re: Killing an unconscious enemy on the ground?
« Last post by karadoc on January 20, 2017, 11:15:09 pm »
And that's why I often thrown enemy guns on rooftops.

Enviado de meu SM-G3502T usando Tapatalk

That's not a bad idea. I tend to just grab the unconscious enemies themselves and carry them somewhere. Usually not far; I just like to take them away from their weapons and grenades, and put them somewhere obvious so that I'll see them if they wake up.

On long missions with lots of unconscious enemies, I sometimes make a pile of them in a central area - so that I can have a gal with a cattle prod, or whatever, watching over all of the unconscious enemies at once.
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Modding/Experiments / Re: spawn aliens randomly for a given rank ?
« Last post by Solarius Scorch on January 20, 2017, 11:12:23 pm »
I agree. Here's a quote of myself from the Discord channel:

Quote
[21:38] Solarius Scorch: I'm definitely more interested in the second option, because with the first, I could just as well make another race...(edytowane)
[21:39] Solarius Scorch: Plus, I'm not sure why I would want a random rank, but only with the same dudes. Can't think of a scenario...
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The X-Com Files / Re: Dossiers wanted!
« Last post by ajnunezr on January 20, 2017, 10:59:45 pm »
Quote
I'll skip Jackal, since I know about him, my mum knows about him, people living on Kamchatka probably know him... And so X-Com probably knows about him too. :P

But I'll take Ms. Foster, thanks.

Great, 2.5 of four :). Well, more fictional people like that. I think technical people are underrepresented. Just a finance guy, Dc Able, and now this biologist...

Oh.... another one xD. A "serious parody" about the dog whisper

Name: Felipe Favela
Role: Dog trainer
Details: Felipe Favela is the most important trainer of service dogs for armies, polices and other organisations around the world. From drug searching, to fugitive hunting, if you want a top notch trained dog, he is the guy. He agreed to provided some fine specimens for our squad, and training for our agents to use the ultrasonic whistle.
Status: Active.



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Suggestions / Re: Hero Units
« Last post by Testbox360 on January 20, 2017, 10:58:30 pm »
Are you interested in doing it or are you just fantasizing?

Such a feature can be implemented, but I won't do it unless I know you're serious about it... I spent enough time already with your example tbh, maybe start there are create those hero units you wanted.

Sorry if that sounds harsh, but there's been many people here in the past, who just talked, didn't do anything and wasted my time. So I'm careful about newcomers, before they prove they're serious.

I couldn't do any work, but if this is compatible with Area 51, I'd play the hell outta of it. I'd be more then willing to give creative suggestions though.
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Modding/Experiments / Re: spawn aliens randomly for a given rank ?
« Last post by robin on January 20, 2017, 10:40:42 pm »
So, if n=5

1/ would you expect 5 aliens of the same randomly chosen type... e.g. 5x STR_ALIEN_B

2/ or would you expect a mix of different types... e.g. 2x STR_ALIEN_A + 2x STR_ALIEN_B + 1x STR_SLIEN_C

I already did the first option... but then I thought, you may have meant option 2 ?
Yeah I meant option 2, a mix (don't know about Solarius though).
So if n=5:
2* STR_ALIEN_A +2* STR_ALIEN_B + 1* STR_ALIEN_C
or
4* STR_ALIEN_A + 1* STR_ALIEN_B + 0* STR_ALIEN_C
or
1* STR_ALIEN_A + 1* STR_ALIEN_B + 3* STR_ALIEN_C
and so on.
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