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OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: March 18, 2024, 03:21:38 am »The verticalLevels feature can do exactly that: https://openxcom.org/forum/index.php?topic=5316.0
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Hope the project will continue to develop. I've got a feature request - filter in MCDs list when selecting what to place by tile type (floor, n wall, w wall, object or no filter) based on what we select for placement (top right corner). I know there are some rare cases when you need to place an object in the slot of the wall, so this filtering should be enabled with option.
Is it hard to do? For now, I don't see much trouble.
That would greatly help with working with huge (close to the limit) terrains.
Hi,
I'm really interested by this amazing feature (once more ), but I fail to download zip file attached in first post
May it be this zip archive is corrupted?
EDIT: not sure if zip contains interesting resources or if it has only to do with programming, anyway I succeeded to mod it, very good feature
Thanks, that helped! =) apparently, it looked like @ohartenstein23 does not use VS code, so .sln file misses important definitions.
I don't get this, though: other scripts I am using under hitUnit have their offset and start with something like "code: |". This one doesn't?
items:
- type: STR_ITEM_HITS_SPECIFIC_SIDE
scripts:
hitUnit:
# set part BODYPART_TORSO; # optional but you may want to set what part it hits too, HEAD, TORSO, LEFTARM, RIGHTARM, LEFTLEG, RIGHTLEG
set side SIDE_UNDER; # can be FRONT, LEFT, RIGHT, BACK, UNDER
return power part side;