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Messages - Imeryak

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1
XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: May 22, 2020, 12:37:26 pm »
Is there a way to scale down equipment screen?

2
XPiratez / Re: Bugs & Crash Reports
« on: February 13, 2017, 10:16:07 am »
BATTLE.CAT is one of the original game's files

But it is not. BATTLE.CAT is alias for battlescape sounds file (SOUND1.CAT or SAMPLE2.CAT), and i have one of them (sample2.cat) in a right place.
Proofs:
https://www.ufopaedia.org/index.php/Ruleset_Reference_(OpenXcom)#Extra_Sounds
https://www.ufopaedia.org/index.php/SOUND

UPD: I plugged in headphones and it all worked somehow. I think problem was that originaly my pc had no audiodevices (its only for work, duh), and that cause this little bug to pop up.

3
XPiratez / Re: Bugs & Crash Reports
« on: February 13, 2017, 08:45:37 am »
I downloaded a new version (0.99.f1) of the mod, copied original game data, but i got an error when trying to launch it. Help needed.

4
XPiratez / Re: Piratez 0.99 TechTreeViewer (partial)
« on: June 30, 2016, 12:05:55 pm »
Now you can use this on mobile. Slow and greedy, but it works. Kinda.

5
XPiratez / Re: Piratez 0.98b TechTreeViewer (partial)
« on: April 14, 2016, 07:40:45 am »
Well cache clearing fixed it for chrome. Even though the cache was 6.3 megs before and after clearing so...... Firefox still borked but have it working in some form so meh. thks ivan

I downloaded last version of firefox, but was not able to replicate bug. Can you provide more info, like browser version and console output?

1- The ability to go "back" - either with the browser arrow, or a button above the topic selection, that would bring you to the previously searched topic.
2- The ability to navigate the tree by clicking on topic bubbles.  (This may be way too hard to do, but it would be awesome)

1) Added in todo list, after bug fixing and zoom feature.
2) You can use doubleclick for that, but only on bubbles with a single text row in it. Selection in multiline bubbles will come in a future. Maybe.

6
XPiratez / Re: Bugs & Crash Reports
« on: December 15, 2015, 11:14:43 am »
I did not know that such a message exists.

7
XPiratez / Re: Bugs & Crash Reports
« on: December 11, 2015, 06:22:50 pm »
Piratez 0.97A. Xeno Armor require STR_CHURCH_MEDIC, which is missing in factions ruleset.

8
XPiratez / Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« on: December 11, 2015, 07:24:55 am »
I have a new idea about enemy vessels looting. Is it possible to make vessel 'item'? Yes, the whole ship as the item, recoverable after the mission. Than you can sell it for half of price or even cheaper, or disassemble it, if you know how, have a proper tools and free runts.

9
XPiratez / Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« on: December 10, 2015, 06:33:18 pm »
why

10
XPiratez / Re: [MAIN] XPiratez - 0.96 - 20 Nov - News of the World
« on: November 28, 2015, 06:50:37 am »
I have a suggestion about the sniper weapon.  Shot from it costs a lot of tu, it may miss with 100% chance to hit, and even if hit, can cause no damage (even with HE rounds).
tftd random (50%-150%) damage formula can remove the last flaw. 

11
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: November 24, 2015, 07:09:14 am »
It is possible to make optional "stun damage alteration" option, which make stun damage have same impact on a soldier/creature characteristic as direct health damage?

12
XPiratez / Re: PirateZ tech tree viewer (partial)
« on: November 22, 2015, 07:47:25 pm »
instead the blank field Select project: i'd use a dropdown menu wiht selecting tabs

It can be done, but will take some time.

why don't pack inside a folder labelled "Extended Piratex tech viewer?

Done.

Sorry but the link at point 6) is broken :,(

Fixed.

Edit: actuyally there are, some topic like "Assault weapons" typed in the box do not show..

Some research dependencies are broken. Added an [Unknown] items that required by it, but actually not in game.
Those can be leftovers from original game of misprints in piratez core file, like "Gauss Ammo Basics", which cannot be researched now.

Edit ": some are bugged, screenshot attached :)

Not a bug, project has no name, only id string.

13
XPiratez / Piratez 0.99A.1 TechTreeViewer (partial)
« on: November 22, 2015, 02:30:20 pm »
This tool will show you all direct and some indirect dependencies for selected project.

1) Type project name (or part of it) on text field in top-left corner.
2) Select project from dropdown list.
3) Wait...
4) Browse dependencies (If you dont know difference between different link types, you can find details here)
5) To select different project bubble just double click/tap it.

UPD #1: Added support for older versions of the mod.
UPD #2: Back and forward browser buttons should work now.
UPD #3: New version with better mobile devices support here. Can be used on desktop pc too, but for now it lacking some things from the old one.

14
That was fixed already, thx.

Oh, i used a forum search before posting, but found nothing. Btw do you use some sort of validation for ruleset files? I try to parse them and found some duplicate keys, that may be source of bugs.

15
Found an error in ruleset, in piratez.rul, line 24154
Code: [Select]
- name: STR_BOMB_LAUNCHER_A
    category: STR_ASSEMBLY
    requires:
      - STR_PLASMA_SPITTER_PARTS

What should be there (if i am not mistaken)
Code: [Select]
      - STR_BOMB_LAUNCHER_PARTS

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