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Topics - Warboy1982

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2
Open Feedback / OpenXcom Discord Server
« on: May 30, 2018, 12:16:46 pm »
Here you can hang out and discuss all things X-COM, old and new, with fans and developers alike.

https://discord.gg/pqPFK5A

see you there!

3
https://www.humblebundle.com/store/xcom-ufo-defense-free-game

Humble Bundle is having a promotional sale on XCom: UFO Defense/UFO: Enemy Unknown, for a limited time you can get it FREE!

Help spread the word!

4
Playthroughs / TorNis streaming and me bugfixing live on twitch!
« on: August 09, 2015, 03:31:05 pm »
https://www.twitch.tv/tornis

Tornis is currently playing through and helping me find some bugs :)

5
Programming / Upgrading to the nightly
« on: May 07, 2015, 09:34:55 am »
as of today, the data folder structure will be drastically altered, and a new standard will be enforced for mods.

more details will appear in this thread, i just can't be bothered detailing them all yet.

full credit to myk002 for his work on this.

6
Builds & Ports / Windows Tablet Edition
« on: June 14, 2014, 10:08:06 pm »
i guess this isn't technically a port, since it's just a windows 32 bit version of 1.0 with some small code altered to allow better touchscreen support. but here it is.

OpenXcom 1.0 - Tablet Edition

please note: this is a manual install version, you will still need to download and install the Universal Patch yourself

feel free to post any touchscreen-specific feedback or usability issues here, and i'll try to address them. please don't request extra features like multitouch gestures or anything too grand. proper touch support is slated for development after updating to sdl2.0 and at that point this port will become redundant and will be discontinued.

changes can be seen in This Branch

7
Released Mods / [STATSTRINGS] Warboy's Custom Statstrings
« on: May 31, 2014, 12:46:41 pm »
simple statstring mod adapted from my ancient xcomutil file, by request.

i mostly used it to identify who to fire :)

Cwrd, Weak, Fat, Slow, NoHP, Miss, Dumb - to identify the weaker recruits,

Grunt, Grndr, Soldr, Heavy, Psykr, Mksmn, Scout, Snipr, Super, Elite - for the ones that are worth a damn

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Released Mods / [WEAPON] Tactical and Reinforced Shotguns
« on: January 31, 2014, 09:29:26 pm »

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Released Mods / [SPRITES] alien terror weapons
« on: December 19, 2013, 09:12:14 pm »
Arne, the author of the awesome rebel squad artwork, among others, came on IRC a while back and drew up some inventory images for the alien terror units to use. i set up a ruleset so we can all enjoy the fruits of his labour.

Terrorists win.

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Released Mods / [MAPDATA] [RESEARCH] Alien Reproduction.
« on: December 01, 2013, 11:10:06 am »
this is a rather simple mod, it makes the small yellow cylinders (like in the command center in alien bases) recover as alien reproduction. the research and ufopaedia side already existed, this just enables access to it.

DOWNLOAD

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Released Mods / READ THIS before you post/download a mod
« on: October 31, 2013, 10:15:08 am »
This section is for functional mods only. to be considered functional, the mod must meet or exceed the following criteria:

  • it must have a download available.
  • it must work for all intents and purposes. should it require testing, please tag it with [WIP] or [BETA].
  • it must not crash the game on startup.
  • screenshots should be considered necessary where applicable.

Please tag all posts in this thread appropriately, with square brackets and capital letters, to allow ease of searching in future.

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Troubleshooting / help me find these damn bugs.
« on: October 30, 2013, 07:18:54 pm »
so, there's a few issues on the bug tracker that are doing my head in, because i'm completely unable to reproduce them, so i figure i'll appeal to the wider community to help track these ones down. any saved games exhibiting the issue, or videos, or images, or extremely detailed descriptions would be very much appreciated.

importantly: make sure you're using the absolute latest nightly build.

Quote
351: Arbitrary countries mentioned in council report

Issue description
My last monthly report stated that the USA and India had signed a secret pact with the aliens and withdrawn from the project. The USA was a new casualty, but India had signed a pact months ago. There had been other countries that signed a pact before and after India. I can understand the USA being mentioned in the report, but why India and not others? I've seen the same thing happen in previous months, too.

now, i've read and re-read the code concerned here a thousand times, and there's no conceivable logical way this could happen, i don't understand it. if anyone has any information regarding this issue, please let me know.
fixed

Quote
303: "reserve TUs for snap shot" sometimes allows all TUs to be exhausted

Issue description
sometimes TUs won't be reserved when moving or taking actions - no warning appears until the unit has finished moving or has ran out of TUs (in which case it displays the correct "No More TU" message)

Can be fixed by simply clicking on a different movement type and then clicking back on to "reserve TUs for snap shot"

After a unit reaches his TU reserve but then takes actions to use up additional TU's is when the TU reserve seems to stop applying. The GUI button remains depressed but troops after that seem to stop reserving TU's unless the button is selected again.

again, i can't seem to trigger this or see where the flaw in the logic lies.

13
Tools / OXCTools
« on: July 05, 2013, 10:13:56 pm »
so the past few days i've got it into my head that a modding interface might be a good thing, so i whipped up a little something in my spare time (see attachment).

i'm just wondering... who wants to help?

i've pushed it to a repo HERE.

the project is in it's infancy at the moment, step one will be reading in the YAML and displaying it in the lists. obviously i'll be "borrowing" heavily from the OXC codebase for certain things, like reading .pck files and so on, hence the choice to use C++ for this project.

i hope to integrate the map editor that luke and pmprog are working with as well, i realize this is written in C#, so i'm fine with having it as an unrequired stand alone executable.

created in Qt.

i won't be looking into any translated versions until the software is functionally complete.

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Released Mods / [WEAPON] M-79 Grenade Launcher.
« on: June 11, 2013, 01:55:27 pm »
Transmission decoded:


DOWNLOAD


full credit to Ryskeliini.
with thanks to Nightwolf and Greg956 for the translations.

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Released Mods / [WEAPON] Daichi Blade
« on: June 11, 2013, 12:27:55 pm »
We get message!

What you say? main screen turn on!

--------------------!$@@ Classified @#&-----------------------


DOWNLOAD


Full credit to Chiko and Moriarty for this one.
With thanks to Nightwolf for the Spanish translation.

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