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Topics - Solarius Scorch

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1
OXCE Support / MOVED: ROSIGMA 40k failed to load
« on: April 18, 2024, 07:54:20 pm »

2
Tools / WORLD.DAT editor by Volutar
« on: April 12, 2024, 01:15:15 pm »
Reuploading Volutar's excellent tool for editing Geoscape polygons, since his old link is no longer viable.

More details here: https://www.ufopaedia.org/index.php?title=User:Volutar

3
I would like to make a request.

The feature:
If a mission site (such as a terror mission) is not resolved by victory (battle won by X-Com) before it expires, or if X-Com loses this battle, a UFO spawns at the same location.
This UFO and its trajectory is defined in alienDeployments.
If the trajectory not specified, the UFO should do the "GTFO into space" manoeuvre.

The justification:
It would expand a modder's tools, allowing for new ways of mission presentation.

A simple example: Alien Abduction. Instead of vanilla, each Abductor now generates a mission site. This mission site (battle) contains the UFO and its crew, as well as some civilians to harass and whatever you want. If you lose this mission, or you don't go at all, it vanishes, spawning an Abductor which then leaves the planet.

Thanks, and I hope that this request is not too silly or anything. :)

4
OXCE Suggestions NEW / [Suggestion] Random recruitment bonuses
« on: February 24, 2024, 01:08:06 pm »
Would you please consider adding a random list of transformation bonuses given to a soldier spawned from a project?

Currently we can do this (example from Piratez):

Code: [Select]
    spawnedSoldier:
        transformationBonuses:
          STR_FORMER_SPY_TRAIT: 1

In the requested feature, you could also get something this:

Code: [Select]
    spawnedSoldier:
        transformationBonusesCount: 1
        randomTransformationBonuses:
          STR_FORMER_SPY_TRAIT: 1
          STR_SOME_OTHER_TRAIT: 1
          STR_YET_ANOTHER_TRAIT: 1
          STR_AND_ANOTHER_TRAIT: 1
          STR_AND_ANOTHER_ANOTHER_TRAIT: 1

The flag randomTransformationBonuses determines which transformation bonuses are available to be picked, and transformationBonusesCount tells you how many are picked from this list.

The objective of this request is to enable more variety for recruits gained from irregular sources, as they can have randomish backgrounds, allowing more character individuality/flavour without straying into RPG territory too much. It would also help emphasise the challenges and unique factors of special recruitment, especially with less paramilitary settings (like Piratez or the WIP Cyberpunk mod).

If this gets implemented, it should also be viable to include in the basic recruitment process (buying soldiers), but that's a more radical departure from the basic X-Com concept and at this point I'm not sure myself if it's a good idea.

5
Please add an option for the background image to stay:
1) for the whole turn;
2) for the whole mission.
The image changing in the middle of enemy turn is somewhat disconcerting.

I would personally prefer option 1 (changing at the start of player's turn, or similar), but I expect people to have different goals.

6
Can we please get alignBottom on event descriptions, just like on Pedia articles?

People generally have faces on the upper side of the body, and making sure that the face is visible (on events with some portrait) is a nightmare. Thanks!

7
The X-Com Files / MOVED: Typing names with accent marks
« on: January 14, 2023, 05:45:58 pm »

11
XPiratez / MOVED: Fun but unconventional strategies.
« on: January 08, 2023, 10:35:20 pm »

13
XPiratez / MOVED: Weapon Discussion Thread
« on: January 08, 2023, 10:31:19 pm »

15
XPiratez / MOVED: Weapon damage calculation spreadsheet
« on: January 08, 2023, 10:21:12 pm »

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