Well after almost 20 years i am sick of only seeing the same group of map blocks on terror missions as such i am starting to make my own to add into the mix.
All my mapblocks will have ground level on level 4 allowing me to have plenty of room for the occasional basement for extra variety. Also there will be a few Taller Buildings to make it look more like a city. I want to make a heap of different ones to get me through the next 20 years of my life with OPENXCOM.
To start with i wont be over decorating the rooms as in the future i need to work out how to add NEW images into the Tile-sets but first i want to have openXcom 1.0 before i even see if there is software to easily do this.
Target for this project is 33 modified map blocks size 10x10 or 20x20 ( this number includes the original map blocks), i have been thinking about adding some 20x30 or even 30x30 blocks but smaller blocks are better for Random map generation so for now i am forcing myself to stick to this ( Yes i have some interesting plans for bigger map blocks but i must resist
) . With the Height restriction removed in openXcom it allows me to add basements to some blocks so as such i have added XBase1.PCK to the original Urban .PCK files so i can have a block that represents underground Earth. This extra block will be the only non-original urban PCK blocked used until i figure out ( or get told) what openX will be able to handle ( Worse case if openX never reaches V1.0 it wont be a huge job to make these compatible with the original X-com again).
I already have all the original LIFTED to the new levels so now i just need New ones. Here are my First 3 work in progress ( as usual , what ever i create will be uploaded when done).
You will notice none of these are finished so don't point out flaws yet
The plan is to get all blocks roughly designed , then fine tune and details then LAST add all the Nodes for Spawn points and AI movement.