Author Topic: New weapon graphics  (Read 6457 times)

Offline Chiko

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New weapon graphics
« on: January 21, 2012, 11:32:00 PM »
This thread is now a sprite repository for modding purposes. I'll try to constantly update this thread with new sprites and I can also take sprite requests too. The sprites I'll be posting here will be mostly for new ideas, rather than replacements of the old sprites.




Standard-Issue Weapons
Combat Knife / Pistol / Rifle
AP Ammo / HP Ammo



Heavy Weapons
Cannon / Autogun
AP Ammo / Explosive Ammo / Incendiary Ammo



Self-Propelled Weapons
Rocket Launcher
Small Rocket / Large Rocket / Incendiary Rocket



Throwable Devices
Explosive Grenade / Smoke Grenade / Incendiary Grenade / Explosive Mine / Electro-Flare



Electromagnetic Weapons
EMP Pistol / EMP Rifle / EMP Cannon
EMP Grenade / EMP Mine



Laser Weapons
Laser Pistol / Laser Rifle / Laser Cannon



Alien Plasma Weapons
Alien Plasma Pistol / Alien Plasma Rifle / Alien Plasma Cannon
Plasma Power Cells



Human Plasma Weapons
Plasma Pistol / Plasma Rifle / Plasma Cannon
Plasma Power Cells



Mass Acceleration Weapons
MA Pistol / MA Rifle / MA Cannon / MA Autogun
Kinetic Rounds / EMP Rounds / Plasma Rounds / Fusion Rounds



Alien Explosives
Alien Grenade / Alien Proximity Grenade



Alien Abduction Weapons
Alien Stunner Gun
Stun Bomb



Advanced Non-Lethal Weapons
Stunner Gun
Stun Bomb / Stun-Gas Grenade / Stun Ammo



Handheld Devices
Motion Scanner / Personal Shield / Personal Cloaking
« Last Edit: November 24, 2012, 05:42:36 PM by Chiko »

Offline Yankes

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Re: New weapon graphics
« Reply #1 on: January 22, 2012, 08:34:20 PM »
I dont like it, because you remove laser rife :D
but except that your set look good.

Offline Chiko

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Re: New weapon graphics
« Reply #2 on: January 22, 2012, 10:23:46 PM »
Lolz. I'll probably reuse the laser rifle sprite style in another type of weapons. Maybe for EM Weapons. :P

I'm trying to make all weapons of the same type look similar in looks.

Offline Daiky

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Re: New weapon graphics
« Reply #3 on: January 22, 2012, 11:22:01 PM »
Would you be able to make a knife in that similar style? :) Lot of people find a cheap, simple melee weapon missing from the game...

Offline Chiko

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Re: New weapon graphics
« Reply #4 on: January 22, 2012, 11:40:54 PM »
Sure I can try. Never thought of making a Knife before. :P


Edit: Here, I gave it kinda the same size of a pistol so it can fit in a Belt in the inventory screen.


         
Combat Knife
« Last Edit: January 23, 2012, 12:53:23 AM by Chiko »

Offline Daiky

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Re: New weapon graphics
« Reply #5 on: January 23, 2012, 01:03:04 AM »
Nice, I can see myself stabbing a sectoid in the back with one of those :)

I would give it an attack power of 30, cost of $400, weight of 4, TUCost 10%, accuracy 150%. So a cheap, fast weapon with pretty good damage in early game. (you can one-shot a floater or sectoid with it). Every soldier should have one on their belt, you never know when it may come in handy ;)

And for the upgrade idea: knife that needs to be manufactured with a blade that cuts through armor , which also costs elerium to produce the blade, see thermic lance of TFTD. (the special skin of the muton needs to be research first before you can manufacture this advanced knife)
« Last Edit: January 23, 2012, 01:15:39 AM by Daiky »

Offline hsbckb

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Re: New weapon graphics
« Reply #6 on: January 23, 2012, 01:15:22 AM »
I really hope that this knife can be introduced before v1.0 .  ;D

Offline Yankes

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Re: New weapon graphics
« Reply #7 on: January 23, 2012, 01:26:25 AM »
I would give it an attack power of 30, cost of $400, weight of 4, TUCost 10%, accuracy 150%. So a cheap, fast weapon with pretty good damage in early game. (you can one-shot a floater or sectoid with it). Every soldier should have one on their belt, you never know when it may come in handy ;)
300 dmg per tunr? isnt bit OverPowered? :)

Offline hsbckb

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Re: New weapon graphics
« Reply #8 on: January 23, 2012, 02:35:20 AM »
Chiko, Can you tell me what software you use to create /modify these art work?

How can you match the style of art work with the original xcom? ;)

Offline Chiko

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Re: New weapon graphics
« Reply #9 on: January 23, 2012, 03:17:32 AM »
Chiko, Can you tell me what software you use to create /modify these art work?

How can you match the style of art work with the original xcom? ;)
Well, I'm using Paint Shop Pro. It's old and similar to Photoshop but I'm too used to it to actually upgrade to something better.

The way I use to make this stuff is just cutting parts of other sprites and then I put the ones I want together, then I modify them. The Knife was a bit harder coz the only thing I used from another weapon was the handle. I took it from the Stun Rod. I made the blade from scratch.

So this can be done with pretty much any software. :P

Offline hsbckb

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Re: New weapon graphics
« Reply #10 on: January 23, 2012, 07:04:07 AM »
Chiko, thank you and keep up your good work!

When I have more spare time, I will do some modification of the paper dolls in the equipment screen.

Offline luke83

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Re: New weapon graphics
« Reply #11 on: January 23, 2012, 07:34:55 AM »
Hey those images look pretty cool, are you going to work on the sprites for your new weapons also?

Offline Chiko

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Re: New weapon graphics
« Reply #12 on: January 23, 2012, 04:59:42 PM »
You mean the ones from the Tech Tree I mentioned before?

Sure, I'll then post them here as separate weapon ideas. I was thinking about posting the Tech Tree here but it's a bit... extensive. It has Tech ideas taken/inspired from different games. :P

Also, I tried to make like human versions of the Alien Plasma Weapons. I couldn't really make much... Anyways, I also added like an idea of the differences.



Alien Plasma Weapons
Increased Damage / Decreased Weight



Human Plasma Weapons
Increased Acc / Decreased TUs usage
« Last Edit: January 25, 2012, 07:15:44 PM by Chiko »

Offline Yankes

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Re: New weapon graphics
« Reply #13 on: January 23, 2012, 05:35:46 PM »
only one word, Awesome :D
one small fix I think, you can made ammo clip same size in weapon like stand alone clip. It would be better if every thing is same scale.

Different property should be based on handicaps, you cant use properly alien version because your hand dont fit it.
« Last Edit: January 23, 2012, 08:19:10 PM by Yankes »

Offline MKSheppard

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Re: New weapon graphics
« Reply #14 on: January 24, 2012, 07:41:27 AM »
One thing I always thought weird about the original XCom was that human researchers could reproduce alien technology so easily. Yeah, you hardly ever need to build Plasma rifles or their clips if you scavenged them from aliens, but you could build them, along with pretty much everything else.

When you think things through, alien tech scavenging and reuse is a major flaw in gameplay in UFO and it's sequels.

Consider: You research Heavy Plasma and that's it; you basically never ever need to manufacture personal weapons anymore; except maybe for small production runs of Stun Bombs for the Small Launcher since you now have weapons piling up after each mission.

It makes more sense if you cannot use alien weapons because they are:

A.) Designed for alien hands and musculature.
B.) The weapon itself has a wireless RFID chip that interfaces with a RFID chip in each alien soldier.

Thus explaining why your soldiers can't just pick up a heavy plasma and push the firing stud and fire it; thus requiring research into how to overcome the RFID encryption to 'unlock' the weapon.

Thus, you would then need to "remanufacture" alien weapons into human-useable weapons, e.g. replace the alien handgrips with human ones, remove the alien RFID lockout, and add other useable indicators. Maybe the aliens use psionics to tell the soldier that there are only five rounds left in the magazine; requiring the design of a LCD panel on the side of the weapon to make it useable to humans, etc.

And all this remanufacturing has a non-trivial failure rate -- e.g. you need to have three heavy plasmas to make a remanufactured heavy plasma; and the gun has a random chance of breaking after each mission.

I'm not quite sure how well that last point would be received. There's a lot of stuff that makes sense -- on paper -- in Game Design. It would add a lot of overhead to the player if they had to go: "welp, I had five guns broken from my last shootout, guess I need to remanufacture more guns."