Author Topic: [WEAPON] Daichi Blade  (Read 44030 times)

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
[WEAPON] Daichi Blade
« on: June 11, 2013, 12:27:55 pm »
We get message!

What you say? main screen turn on!

--------------------!$@@ Classified @#&-----------------------


DOWNLOAD


Full credit to Chiko and Moriarty for this one.
With thanks to Nightwolf for the Spanish translation.
« Last Edit: June 17, 2014, 03:43:55 am by Warboy1982 »

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: Daichi Blade
« Reply #1 on: June 11, 2013, 12:28:50 pm »
Can we research a Plasma knife later on? That'd be super awesome ;)

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Daichi Blade
« Reply #2 on: June 11, 2013, 12:29:54 pm »
that will be a seperate mod ;)

(it'll require some re-jigging of the alien equipment loadouts)

Offline kkmic

  • Commander
  • *****
  • Posts: 582
  • Undefined
    • View Profile
Re: Daichi Blade
« Reply #3 on: June 11, 2013, 04:56:48 pm »
A knife?

All your base are belong to us!

Offline Nightwolf

  • Captain
  • ***
  • Posts: 70
    • View Profile
Re: Daichi Blade
« Reply #4 on: June 11, 2013, 10:17:03 pm »
Great weapon!!! :) Ok, translation. This time spanish y latam translation needs some differentiation, as the film was a different title in Spain than in South America:

  - type: Spanish
    strings:
      STR_COMBAT_KNIFE: Cuchillo de Combate
      STR_COMBAT_KNIFE_UFOPEDIA: Utilizando su borde afilado, un agente de campo entrenado puede matar en silencio a un enemigo con armadura ligera de un solo golpe.{NEWLINE}Adecuado para los encuentros cercanos de cualquier fase.
  - type: SpanishAl
    strings:
      STR_COMBAT_KNIFE: Cuchillo de Combate
      STR_COMBAT_KNIFE_UFOPEDIA: Utilizando su borde afilado, un agente de campo entrenado puede matar en silencio a un enemigo con armadura ligera de un solo golpe.{NEWLINE}Adecuado para los encuentros cercanos de cualquier tipo.

Offline Chiko

  • Colonel
  • ****
  • Posts: 174
    • View Profile
Re: Daichi Blade
« Reply #5 on: June 15, 2013, 04:26:24 am »
This is just awesome. I was just thinking about what has been going on in here and I found the Combat Knife as its own mod! ;D

Can we research a Plasma knife later on? That'd be super awesome ;)
Maybe a Knife made of Alien Alloys first and then a Plasma Knife research.

Offline xracer

  • Commander
  • *****
  • Posts: 564
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: Daichi Blade
« Reply #6 on: July 20, 2013, 03:18:19 am »
here is what i think is a little better if not different translation

Utilizando su filo y punta templados, un agente puede matar a un enemigo con armadura ligera en silencio de un solo golpe.{NEWLINE}Lo cual lo hace adecuado para cualquier tipo de encuentro cercano.

Offline kharille

  • Colonel
  • ****
  • Posts: 370
    • View Profile
Re: Daichi Blade
« Reply #7 on: July 20, 2013, 04:32:19 am »
No stun damage on this one.  How about a separate club?  Does anybody know much about how close combat was supposed to be implemented?  I saw on the ufopaedia wiki about how its an irrelevant stat.

What about the close combat for zombies or Xcom2?  Can we restore that aspect of the game?

Offline xracer

  • Commander
  • *****
  • Posts: 564
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: Daichi Blade
« Reply #8 on: July 23, 2013, 10:03:47 pm »
i do not believe close combat is irrelevant, currently i have added a plasma knife to my game and giving it better power such that a single hit could technically kill a muton, so long as you can get close enough to do it :)

I think the problem is not that melee combat is irrelevant is that is unlikely or rather hard to get close enough to perform such combat. Hence the reason we can create powerful melee weapons to fight chrysalids or reapers or something like that :)

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: Daichi Blade
« Reply #9 on: July 23, 2013, 10:13:08 pm »
so for the "plasma blade" you used the same graphics but modified damage and name / fluff text? or did you change the graphics, too?

Offline xracer

  • Commander
  • *****
  • Posts: 564
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: Daichi Blade
« Reply #10 on: July 23, 2013, 10:23:20 pm »
so for the "plasma blade" you used the same graphics but modified damage and name / fluff text? or did you change the graphics, too?
used a different graphics provided by warboy, changed all damage and same, fluff text still up in the air, i wrote something a long the lines "awesome weapon, based on our plasma containment field that to create a confined area allowing for the edge, however such weapons requires a power source we have adapted a plasma power cell into the handle of the knife, with touch-sensitive electronics that will activate the cells once a units grabs the knife, the power cells provides power for a limited time  (i am thinking 6-8 attacks since it is going to be a bad ass weapon) to cut open our awesome friends the Mutons, it dices, slices and it even blends" paraphrasing here and there clearly :)

Offline kharille

  • Colonel
  • ****
  • Posts: 370
    • View Profile
Re: Daichi Blade
« Reply #11 on: July 24, 2013, 02:38:23 am »
From what I read on the ufopaedia wiki there is a soldier stat called close combat which isn't used since all hand to hand attacks are 100% accurate.  Perhaps we can improve on this?  Make it a percentage probability? 

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Daichi Blade
« Reply #12 on: July 24, 2013, 01:33:06 pm »
melee can miss.

Offline Align

  • Colonel
  • ****
  • Posts: 196
    • View Profile
Re: Daichi Blade
« Reply #13 on: July 24, 2013, 10:18:49 pm »
I've noticed - but it doesn't seem to display the accuracy anywhere?

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Daichi Blade
« Reply #14 on: July 25, 2013, 01:16:23 pm »
it should now.