OpenXcom  1.0
Open-source clone of the original X-Com
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SelectStartFacilityState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_SELECTSTARTFACILITYSTATE_H
20 #define OPENXCOM_SELECTSTARTFACILITYSTATE_H
21 
22 #include "BuildFacilitiesState.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Globe;
28 
34 {
35 private:
36  Globe *_globe;
37 public:
39  SelectStartFacilityState(Game *game, Base *base, State *state, Globe *globe);
43  virtual void populateBuildList();
45  void btnOkClick(Action *action);
47  void lstFacilitiesClick(Action *action);
49  void facilityBuilt();
50 };
51 
52 }
53 
54 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void btnOkClick(Action *action)
Handler for clicking the Reset button.
Definition: SelectStartFacilityState.cpp:84
virtual void populateBuildList()
Populates the build option list.
Definition: SelectStartFacilityState.cpp:71
Interactive globe view of the world.
Definition: Globe.h:44
SelectStartFacilityState(Game *game, Base *base, State *state, Globe *globe)
Creates the Build Facilities state.
Definition: SelectStartFacilityState.cpp:47
Window shown with all the facilities available to build.
Definition: SelectStartFacilityState.h:33
void lstFacilitiesClick(Action *action)
Handler for clicking the Facilities list.
Definition: SelectStartFacilityState.cpp:100
void facilityBuilt()
Handler for when the facility is actually built.
Definition: SelectStartFacilityState.cpp:109
Represents a player base on the globe.
Definition: Base.h:47
~SelectStartFacilityState()
Cleans up the Build Facilities state.
Definition: SelectStartFacilityState.cpp:63
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Window shown with all the facilities available to build.
Definition: BuildFacilitiesState.h:39