OpenXcom  1.0
Open-source clone of the original X-Com
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OptionsNoAudioState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_OPTIONSNOAUDIOSTATE_H
20 #define OPENXCOM_OPTIONSNOAUDIOSTATE_H
21 
22 #include "OptionsBaseState.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Text;
28 
33 {
34 private:
35  Text *_txtError;
36 public:
38  OptionsNoAudioState(Game *game, OptionsOrigin origin);
41 };
42 
43 }
44 
45 #endif
Screen that indicates there is no audio available.
Definition: OptionsNoAudioState.h:32
Text string displayed on screen.
Definition: Text.h:41
~OptionsNoAudioState()
Cleans up the Audio Options state.
Definition: OptionsNoAudioState.cpp:57
OptionsNoAudioState(Game *game, OptionsOrigin origin)
Creates the Audio Options state.
Definition: OptionsNoAudioState.cpp:34
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Options base state for common stuff across Options windows.
Definition: OptionsBaseState.h:43