OpenXcom  1.0
Open-source clone of the original X-Com
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OptionsDefaultsState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_OPTIONSDEFAULTSSTATE_H
20 #define OPENXCOM_OPTIONSDEFAULTSSTATE_H
21 
22 #include "../Engine/State.h"
23 #include "OptionsBaseState.h"
24 
25 namespace OpenXcom
26 {
27 
28 class TextButton;
29 class Window;
30 class Text;
31 
37 {
38 private:
39  OptionsOrigin _origin;
40  TextButton *_btnYes, *_btnNo;
41  Window *_window;
42  Text *_txtTitle;
43  OptionsBaseState *_state;
44 public:
46  OptionsDefaultsState(Game *game, OptionsOrigin origin, OptionsBaseState *state);
50  void btnYesClick(Action *action);
52  void btnNoClick(Action *action);
53 };
54 
55 }
56 
57 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Confirmation window when restoring the default game options.
Definition: OptionsDefaultsState.h:36
A game state that receives user input and reacts accordingly.
Definition: State.h:44
~OptionsDefaultsState()
Cleans up the Restore Defaults state.
Definition: OptionsDefaultsState.cpp:94
Box with a coloured border and custom background.
Definition: Window.h:42
void btnYesClick(Action *action)
Handler for clicking the Yes button.
Definition: OptionsDefaultsState.cpp:103
OptionsDefaultsState(Game *game, OptionsOrigin origin, OptionsBaseState *state)
Creates the Restore Defaults state.
Definition: OptionsDefaultsState.cpp:38
Text string displayed on screen.
Definition: Text.h:41
Coloured button with a text label.
Definition: TextButton.h:40
void btnNoClick(Action *action)
Handler for clicking the No button.
Definition: OptionsDefaultsState.cpp:119
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Options base state for common stuff across Options windows.
Definition: OptionsBaseState.h:43