OpenXcom  1.0
Open-source clone of the original X-Com
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MultipleTargetsState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_MULTIPLETARGETSSTATE_H
20 #define OPENXCOM_MULTIPLETARGETSSTATE_H
21 
22 #include "../Engine/State.h"
23 #include <vector>
24 
25 namespace OpenXcom
26 {
27 
28 class TextButton;
29 class Window;
30 class Craft;
31 class Target;
32 class GeoscapeState;
33 
38 {
39 private:
40  static const int MARGIN = 10;
41  static const int SPACING = 4;
42  static const int BUTTON_HEIGHT = 16;
43 
44  std::vector<Target*> _targets;
45  Craft *_craft;
46  GeoscapeState *_state;
47 
48  Window *_window;
49  std::vector<TextButton*> _btnTargets;
50 public:
52  MultipleTargetsState(Game *game, std::vector<Target*> targets, Craft *craft, GeoscapeState *state);
56  void init();
58  void popupTarget(Target *target);
60  void btnCancelClick(Action *action);
62  void btnTargetClick(Action *action);
63 };
64 
65 }
66 
67 #endif
Represents a craft stored in a base.
Definition: Craft.h:44
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
void init()
Updates the window.
Definition: MultipleTargetsState.cpp:103
Displays a list of possible targets.
Definition: MultipleTargetsState.h:37
void btnTargetClick(Action *action)
Handler for clicking the Targets list.
Definition: MultipleTargetsState.cpp:163
~MultipleTargetsState()
Cleans up the Multiple Targets state.
Definition: MultipleTargetsState.cpp:94
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Base class for targets on the globe with a set of radian coordinates.
Definition: Target.h:35
void popupTarget(Target *target)
Popup for a target.
Definition: MultipleTargetsState.cpp:119
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: MultipleTargetsState.cpp:154
MultipleTargetsState(Game *game, std::vector< Target * > targets, Craft *craft, GeoscapeState *state)
Creates the Multiple Targets state.
Definition: MultipleTargetsState.cpp:50