OpenXcom  1.0
Open-source clone of the original X-Com
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MedikitState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_MEDIKITSTATE_H
20 #define OPENXCOM_MEDIKITSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class InteractiveSurface;
28 class MedikitView;
29 class Text;
30 class BattleItem;
31 class BattleUnit;
32 struct BattleAction;
33 
37 class MedikitState : public State
38 {
39  Surface *_bg;
40  MedikitView *_medikitView;
41  Text *_pkText, *_stimulantTxt, *_healTxt, *_partTxt, *_woundTxt;
42  InteractiveSurface *_endButton, *_stimulantButton, *_pkButton, *_healButton;
43  BattleUnit * _targetUnit, *_unit;
44  BattleItem *_item;
45  BattleAction *_action;
47  void onEndClick(Action * action);
49  void onHealClick(Action * action);
51  void onStimulantClick(Action * action);
53  void onPainKillerClick(Action * action);
55  void update();
56 public:
58  MedikitState (Game * game, BattleUnit * targetUnit, BattleAction *action);
60  void handle(Action *action);
61 };
62 }
63 
64 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Definition: BattlescapeGame.h:45
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Surface that the user can interact with.
Definition: InteractiveSurface.h:39
MedikitState(Game *game, BattleUnit *targetUnit, BattleAction *action)
Creates the MedikitState.
Definition: MedikitState.cpp:121
Text string displayed on screen.
Definition: Text.h:41
The Medikit User Interface.
Definition: MedikitState.h:37
Display a view of unit wounds.
Definition: MedikitView.h:33
void handle(Action *action)
Handler for right-clicking anything.
Definition: MedikitState.cpp:189
Represents a single item in the battlescape.
Definition: BattleItem.h:39
Element that is blit (rendered) onto the screen.
Definition: Surface.h:39
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition: BattleUnit.h:58