OpenXcom  1.0
Open-source clone of the original X-Com
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ManufactureState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_MANUFACTURESTATE_H
20 #define OPENXCOM_MANUFACTURESTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class TextList;
31 class Base;
32 
37 class ManufactureState : public State
38 {
39 private:
40  Base *_base;
41  TextButton *_btnNew, *_btnOk;
42  Window *_window;
43  Text *_txtTitle, *_txtAvailable, *_txtAllocated, *_txtSpace, *_txtFunds, *_txtItem, *_txtEngineers, *_txtProduced, *_txtCost, *_txtTimeLeft;
44  TextList *_lstManufacture;
45  void lstManufactureClick(Action * action);
46 public:
48  ManufactureState(Game *game, Base *base);
52  void btnOkClick(Action *action);
54  void init();
56  void btnNewProductionClick(Action * action);
58  void fillProductionList();
59 };
60 
61 }
62 
63 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
ManufactureState(Game *game, Base *base)
Creates the Manufacture state.
Definition: ManufactureState.cpp:48
~ManufactureState()
Cleans up the Manufacture state.
Definition: ManufactureState.cpp:152
void init()
Updates the production list.
Definition: ManufactureState.cpp:161
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: ManufactureState.cpp:171
Represents a player base on the globe.
Definition: Base.h:47
void fillProductionList()
Fills the list of base productions.
Definition: ManufactureState.cpp:188
Coloured button with a text label.
Definition: TextButton.h:40
void btnNewProductionClick(Action *action)
Handler for the New Production button.
Definition: ManufactureState.cpp:180
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Manufacture screen that lets the player manage all the manufacturing operations of a base...
Definition: ManufactureState.h:37