OpenXcom  1.0
Open-source clone of the original X-Com
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LoadGameState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM__LOADGAMESTATE
20 #define OPENXCOM__LOADGAMESTATE
21 
22 #include "../Engine/State.h"
23 #include <string>
24 #include "OptionsBaseState.h"
25 #include "../Savegame/SavedGame.h"
26 
27 namespace OpenXcom
28 {
29 
30 class Text;
31 
35 class LoadGameState : public State
36 {
37 private:
38  OptionsOrigin _origin;
39  Text *_txtStatus;
40  std::string _filename;
41 public:
43  LoadGameState(Game *game, OptionsOrigin origin, const std::string &filename);
45  LoadGameState(Game *game, OptionsOrigin origin, SaveType type);
49  void buildUi();
51  void init();
52 };
53 
54 }
55 
56 #endif
SaveType
Enumerator for the various save types.
Definition: SavedGame.h:59
void init()
Loads the game.
Definition: LoadGameState.cpp:123
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Text string displayed on screen.
Definition: Text.h:41
void buildUi()
Creates the interface.
Definition: LoadGameState.cpp:88
LoadGameState(Game *game, OptionsOrigin origin, const std::string &filename)
Creates the Load Game state.
Definition: LoadGameState.cpp:45
~LoadGameState()
Cleans up the Load Game state.
Definition: LoadGameState.cpp:80
Loads a saved game, with an optional message.
Definition: LoadGameState.h:35
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44