OpenXcom  1.0
Open-source clone of the original X-Com
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GeoscapeCraftState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_GEOSCAPECRAFTSTATE_H
20 #define OPENXCOM_GEOSCAPECRAFTSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class Craft;
31 class Globe;
32 class Waypoint;
33 
38 class GeoscapeCraftState : public State
39 {
40 private:
41  Craft *_craft;
42  Globe *_globe;
43  Waypoint *_waypoint;
44 
45  TextButton *_btnBase, *_btnTarget, *_btnPatrol, *_btnCancel;
46  Window *_window;
47  Text *_txtTitle, *_txtStatus, *_txtBase, *_txtSpeed, *_txtMaxSpeed, *_txtAltitude, *_txtFuel, *_txtDamage, *_txtW1Name, *_txtW1Ammo, *_txtW2Name, *_txtW2Ammo, *_txtRedirect, *_txtSoldier, *_txtHWP;
48 public:
50  GeoscapeCraftState(Game *game, Craft *craft, Globe *globe, Waypoint *waypoint);
54  void btnBaseClick(Action *action);
56  void btnTargetClick(Action *action);
58  void btnPatrolClick(Action *action);
60  void btnCancelClick(Action *action);
61 };
62 
63 }
64 
65 #endif
Represents a craft stored in a base.
Definition: Craft.h:44
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: GeoscapeCraftState.cpp:317
Box with a coloured border and custom background.
Definition: Window.h:42
Interactive globe view of the world.
Definition: Globe.h:44
Text string displayed on screen.
Definition: Text.h:41
void btnTargetClick(Action *action)
Handler for clicking the Select New Target button.
Definition: GeoscapeCraftState.cpp:295
Craft window that displays info about a specific craft out on the Geoscape.
Definition: GeoscapeCraftState.h:38
~GeoscapeCraftState()
Cleans up the Geoscape Craft state.
Definition: GeoscapeCraftState.cpp:275
Coloured button with a text label.
Definition: TextButton.h:40
GeoscapeCraftState(Game *game, Craft *craft, Globe *globe, Waypoint *waypoint)
Creates the Geoscape Craft state.
Definition: GeoscapeCraftState.cpp:50
void btnPatrolClick(Action *action)
Handler for clicking the Patrol button.
Definition: GeoscapeCraftState.cpp:306
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Represents a fixed waypoint on the world.
Definition: Waypoint.h:32
void btnBaseClick(Action *action)
Handler for clicking the Return To Base button.
Definition: GeoscapeCraftState.cpp:284