OpenXcom  1.0
Open-source clone of the original X-Com
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ExtraSounds.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_EXTRASOUNDS_H
20 #define OPENXCOM_EXTRASOUNDS_H
21 
22 #include <yaml-cpp/yaml.h>
23 
24 namespace OpenXcom
25 {
26 
31 {
32 private:
33  std::map<int, std::string> _sounds;
34  int _modIndex;
35 public:
37  ExtraSounds();
39  virtual ~ExtraSounds();
41  void load(const YAML::Node &node, int modIndex);
43  std::map<int, std::string> *getSounds();
45  int getModIndex();
46 };
47 
48 }
49 
50 #endif
ExtraSounds()
Creates a blank external sound set.
Definition: ExtraSounds.cpp:28
int getModIndex()
get the mod index for this external sound set.
Definition: ExtraSounds.cpp:63
For adding a set of extra sound data to the game.
Definition: ExtraSounds.h:30
void load(const YAML::Node &node, int modIndex)
Loads the data from yaml.
Definition: ExtraSounds.cpp:44
std::map< int, std::string > * getSounds()
Gets the list of sounds defined by this mod.
Definition: ExtraSounds.cpp:54
virtual ~ExtraSounds()
Cleans up the external sound set.
Definition: ExtraSounds.cpp:35