OpenXcom  1.0
Open-source clone of the original X-Com
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CraftSoldiersState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CRAFTSOLDIERSSTATE_H
20 #define OPENXCOM_CRAFTSOLDIERSSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class TextList;
31 class Base;
32 
37 class CraftSoldiersState : public State
38 {
39 private:
40  TextButton *_btnOk;
41  Window *_window;
42  Text *_txtTitle, *_txtName, *_txtRank, *_txtCraft, *_txtAvailable, *_txtUsed;
43  TextList *_lstSoldiers;
44 
45  Base *_base;
46  size_t _craft;
47 public:
49  CraftSoldiersState(Game *game, Base *base, size_t craft);
53  void btnOkClick(Action *action);
55  void init();
57  void lstItemsLeftArrowClick(Action *action);
59  void moveSoldierUp(Action *action, int row, bool max = false);
61  void lstItemsRightArrowClick(Action *action);
63  void moveSoldierDown(Action *action, int row, bool max = false);
65  void lstSoldiersClick(Action *action);
67  void lstSoldiersMousePress(Action *action);
68 };
69 
70 }
71 
72 #endif
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: CraftSoldiersState.cpp:130
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
void lstSoldiersMousePress(Action *action)
Handler for pressing-down a mouse-button in the list.
Definition: CraftSoldiersState.cpp:321
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
~CraftSoldiersState()
Cleans up the Craft Soldiers state.
Definition: CraftSoldiersState.cpp:122
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void moveSoldierUp(Action *action, int row, bool max=false)
Moves a soldier up.
Definition: CraftSoldiersState.cpp:198
void moveSoldierDown(Action *action, int row, bool max=false)
Moves a soldier down.
Definition: CraftSoldiersState.cpp:249
void lstSoldiersClick(Action *action)
Handler for clicking the Soldiers list.
Definition: CraftSoldiersState.cpp:277
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
void lstItemsLeftArrowClick(Action *action)
Handler for clicking the Soldiers reordering button.
Definition: CraftSoldiersState.cpp:176
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
CraftSoldiersState(Game *game, Base *base, size_t craft)
Creates the Craft Soldiers state.
Definition: CraftSoldiersState.cpp:49
void lstItemsRightArrowClick(Action *action)
Handler for clicking the Soldiers reordering button.
Definition: CraftSoldiersState.cpp:226
Select Squad screen that lets the player pick the soldiers to assign to a craft.
Definition: CraftSoldiersState.h:37
void init()
Updates the soldiers list.
Definition: CraftSoldiersState.cpp:138