OpenXcom  1.0
Open-source clone of the original X-Com
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BuildNewBaseState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_BUILDNEWBASESTATE_H
20 #define OPENXCOM_BUILDNEWBASESTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Base;
28 class Globe;
29 class InteractiveSurface;
30 class Timer;
31 class Window;
32 class Text;
33 class TextButton;
34 
39 class BuildNewBaseState : public State
40 {
41 private:
42  Base *_base;
43  Globe *_globe;
44  InteractiveSurface *_btnRotateLeft, *_btnRotateRight, *_btnRotateUp, *_btnRotateDown, *_btnZoomIn, *_btnZoomOut;
45  Window *_window;
46  Text *_txtTitle;
47  TextButton *_btnCancel;
48  Timer *_hoverTimer;
49  bool _first;
50  bool _oldshowradar;
51  double _oldlat,_oldlon;
52  int _mousex, _mousey;
53 public:
55  BuildNewBaseState(Game *game, Base *base, Globe *globe, bool first);
59  void init();
61  void think();
63  void handle(Action *action);
65  void globeClick(Action *action);
67  void globeHover(Action *action);
69  void hoverRedraw(void);
71  void btnRotateLeftPress(Action *action);
73  void btnRotateLeftRelease(Action *action);
75  void btnRotateRightPress(Action *action);
77  void btnRotateRightRelease(Action *action);
79  void btnRotateUpPress(Action *action);
81  void btnRotateUpRelease(Action *action);
83  void btnRotateDownPress(Action *action);
85  void btnRotateDownRelease(Action *action);
87  void btnZoomInLeftClick(Action *action);
89  void btnZoomInRightClick(Action *action);
91  void btnZoomOutLeftClick(Action *action);
93  void btnZoomOutRightClick(Action *action);
95  void btnCancelClick(Action *action);
97  void resize(int &dX, int &dY);
98 };
99 
100 }
101 
102 #endif
void init()
Resets globe.
Definition: BuildNewBaseState.cpp:162
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
BuildNewBaseState(Game *game, Base *base, Globe *globe, bool first)
Creates the Build New Base state.
Definition: BuildNewBaseState.cpp:50
void globeHover(Action *action)
Handler for mouse hovering the globe.
Definition: BuildNewBaseState.cpp:194
void btnZoomOutLeftClick(Action *action)
Handler for left-clicking the Zoom Out icon.
Definition: BuildNewBaseState.cpp:353
void btnRotateLeftPress(Action *action)
Handler for pressing the Rotate Left arrow.
Definition: BuildNewBaseState.cpp:263
void btnZoomInLeftClick(Action *action)
Handler for left-clicking the Zoom In icon.
Definition: BuildNewBaseState.cpp:335
void btnRotateUpPress(Action *action)
Handler for pressing the Rotate Up arrow.
Definition: BuildNewBaseState.cpp:299
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Timer used to run code in fixed intervals.
Definition: Timer.h:37
Surface that the user can interact with.
Definition: InteractiveSurface.h:39
Interactive globe view of the world.
Definition: Globe.h:44
Text string displayed on screen.
Definition: Text.h:41
void btnRotateDownPress(Action *action)
Handler for pressing the Rotate Down arrow.
Definition: BuildNewBaseState.cpp:317
void btnZoomOutRightClick(Action *action)
Handler for right-clicking the Zoom Out icon.
Definition: BuildNewBaseState.cpp:362
void handle(Action *action)
Handles actions.
Definition: BuildNewBaseState.cpp:184
void btnRotateDownRelease(Action *action)
Handler for releasing the Rotate Down arrow.
Definition: BuildNewBaseState.cpp:326
void btnRotateRightRelease(Action *action)
Handler for releasing the Rotate Right arrow.
Definition: BuildNewBaseState.cpp:290
Represents a player base on the globe.
Definition: Base.h:47
void btnRotateLeftRelease(Action *action)
Handler for releasing the Rotate Left arrow.
Definition: BuildNewBaseState.cpp:272
void think()
Runs the timer.
Definition: BuildNewBaseState.cpp:173
Coloured button with a text label.
Definition: TextButton.h:40
Screen that allows the player to place a new base on the globe.
Definition: BuildNewBaseState.h:39
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: BuildNewBaseState.cpp:371
void btnRotateRightPress(Action *action)
Handler for pressing the Rotate Right arrow.
Definition: BuildNewBaseState.cpp:281
void globeClick(Action *action)
Handler for clicking the globe.
Definition: BuildNewBaseState.cpp:223
~BuildNewBaseState()
Cleans up the Build New Base state.
Definition: BuildNewBaseState.cpp:150
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnZoomInRightClick(Action *action)
Handler for right-clicking the Zoom In icon.
Definition: BuildNewBaseState.cpp:344
void resize(int &dX, int &dY)
Let the state know the window has been resized.
Definition: BuildNewBaseState.cpp:382
void hoverRedraw(void)
Handler for redrawing hover (delayed)
Definition: BuildNewBaseState.cpp:201
void btnRotateUpRelease(Action *action)
Handler for releasing the Rotate Up arrow.
Definition: BuildNewBaseState.cpp:308