OpenXcom  1.0
Open-source clone of the original X-Com
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BaseDestroyedState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_BASEDESTROYEDSTATE_H
20 #define OPENXCOM_BASEDESTROYEDSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 class Base;
27 class Window;
28 class Text;
29 class TextButton;
30 
35 class BaseDestroyedState : public State
36 {
37 private:
38  Window *_window;
39  Text *_txtMessage;
40  TextButton *_btnOk;
41  Base *_base;
42 public:
44  BaseDestroyedState(Game *game, Base *base);
48  void btnOkClick(Action *action);
49 
50 };
51 
52 }
53 
54 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
BaseDestroyedState(Game *game, Base *base)
Creates the Select Destination state.
Definition: BaseDestroyedState.cpp:39
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
Screen that allows the player to pick a target for a craft on the globe.
Definition: BaseDestroyedState.h:35
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void btnOkClick(Action *action)
Handler for clicking the Cydonia mission button.
Definition: BaseDestroyedState.cpp:120
~BaseDestroyedState()
Cleans up the Select Destination state.
Definition: BaseDestroyedState.cpp:112