OpenXcom  1.0
Open-source clone of the original X-Com
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BaseDefenseState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_BASEDEFENSESTATE_H
20 #define OPENXCOM_BASEDEFENSESTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class Base;
31 class Ufo;
32 class TextList;
33 class GeoscapeState;
34 class Timer;
35 
36 enum BaseDefenseActionType { BDA_NONE, BDA_FIRE, BDA_RESOLVE, BDA_DESTROY, BDA_END };
37 
41 class BaseDefenseState : public State
42 {
43 private:
44  TextButton *_btnOk;
45  Window *_window;
46  Text *_txtTitle, *_txtInit;
47  TextList *_lstDefenses;
48  Base *_base;
49  Ufo *_ufo;
50  int _thinkcycles, _row, _passes, _gravShields, _defenses, _attacks;
51  BaseDefenseActionType _action;
52  Timer *_timer;
53  GeoscapeState *_state;
54 public:
56  BaseDefenseState(Game *game, Base *base, Ufo *ufo, GeoscapeState *state);
60  void think();
62  void nextStep();
64  void btnOkClick(Action *action);
65 };
66 
67 }
68 
69 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Timer used to run code in fixed intervals.
Definition: Timer.h:37
List of Text's split into columns.
Definition: TextList.h:42
Text string displayed on screen.
Definition: Text.h:41
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: BaseDefenseState.cpp:207
BaseDefenseState(Game *game, Base *base, Ufo *ufo, GeoscapeState *state)
Creates the Base Defense state.
Definition: BaseDefenseState.cpp:55
void think()
Handle the Timer.
Definition: BaseDefenseState.cpp:117
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
~BaseDefenseState()
Cleans up the Base Defense state.
Definition: BaseDefenseState.cpp:112
Represents an alien UFO on the map.
Definition: Ufo.h:41
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Base Defense Screen for when ufos try to attack.
Definition: BaseDefenseState.h:41
void nextStep()
do the next step.
Definition: BaseDefenseState.cpp:122